Brenda and John have given talks at the biggest and best companies and conferences in the world.

Booking

To request Brenda or John as speakers at your event, school or conference, please email us@romero.com. Thank you.

 

2017 Exhibitions

Pong to Pokemon: The Evolution of Electronic Gaming at the Bullock Texas History Museum, Austin, Texas; DOOM and Quake design items on display

 

2017 Upcoming Engagements

 

JOHN:

  • 2017 July 6-8 – InspireFest, Dublin, Ireland
  • 2017 July 10 – Private Corporate Client
  • 2017 July 11-13 – Develop: Brighton, United Kingdom
  • 2017 August 25 – ShipItCon, Dublin, Ireland
  • 2017 September 7-8 – Private Corporate Client
  • 2017 September 16-17 – Galway Game Gathering, Ireland
  • 2017 October 4-6 – Northern Game Summit, Finland
  • 2017 Nov 10-12 – PixelCon5, Hungary

BRENDA:

  • 2017 July 6-8 – InspireFest, Dublin, Ireland
  • 2017 July 11-13 – Develop: Brighton, United Kingdom
  • 2017 August 25 – ShipItCon, Dublin, Ireland
  • 2017 September 16-17 – Galway Game Gathering, Ireland

 

Brenda's Previous Engagements:

  • 2017 May – KEYNOTE: Digital Dragons, Krakow, Poland
  • 2017 May – Aurora Women's Leadership Seminar, Dublin, Ireland
  • 2017 Apr– East Coast Game Conference, Raleigh, NC, USA (Online Talk)
  • 2017 Mar – International Women's Day, Amazon, Dublin, Ireland
  • 2017 Feb – Health Games Design Workshop, National University of Ireland in Galway, Galway, Ireland
  • 2017 Feb – I WISH: Coding & Technology for Girls, Cork Ireland
  • 2017 Feb – Aon's Centre for Innovation and Analytics, Dublin, Ireland
  • 2017 January – Design Doc Workshop, Galway, Ireland
  • 2017 January – Design Doc Workshop II, Galway, Ireland
  • 2016 December – Ireland's Edge, Creativity: Unique Advantages for Ireland, Dingle, Ireland
  • 2016 November — RPG Workshop, Galway Film Center, Galway, Ireland
  • 2016 November — Yorkshire Games Festival, A Lifetime in Games, Yorkshire, England
  • 2016 November — KEYNOTE, Microsoft Codess, Women in Technology, Dublin, Ireland
  • 2016 November — Eirtakon, Breaking into the Game Industry, Dublin, Ireland
  • 2016 November — Eirtakon, Sex & Violence in Video Games, Dublin, Ireland
  • 2016 November — Eirtakon, Struggles of Game Developers, Dublin, Ireland
  • 2016 November – GMIT, Creative Stories, Galway, Ireland
  • 2016 October — Baboró Festival, Making Work for Children, Galway, Ireland
  • 2016 October — KEYNOTE, Milan Games Week, Lifetime in Games, Brenda Romero, Milan, Italy
  • 2016 August — Fidelity, Diversity in Technology, Galway, Ireland
  • 2016 August — Game Developers Conference Europe, A Lifetime in Games, Cologne, Germany
  • 2016 July — SAP, Diversity in Technology, Galway, Ireland
  • 2016 June — InspireFest, Women in Technology: 3 Different View, Dublin, Ireland
  • 2016 June — Northern Ireland Screen, What Black Sabbath Can Teach Us About Teams, Belfast, NI  
  • 2016 June — Northern Ireland Screen, Workshop: Being a Great Lead, Northern Ireland Screen
  • 2016 June — KEYNOTE, Northern Ireland Screen, Importance of Diversity in Technology
  • 2016 June — CoderDojo Coolest Projects, So You Want to be a Game Designer, Dublin, Ireland
  • 2016 May — Atlantec Festival, Women in Tech, Galway, Ireland
  • 2016 May — Electronic Arts, Q&A with John Romero, Galway, Ireland
  • 2016 May — KEYNOTE, Facebook LevelUp, Jiro Dreams of Design, Dublin, Ireland
  • 2016 May — KEYNOTE, Facebook LevelUp Women in Games, Dublin, Ireland
  • 2016 April — Reboot Croatia, Women in Games, Split, Croatia
  • 2016 February — Trinity College Game Conference, Simplicity in Design, Trinity College, Dublin
  • 2016 February — Speaker: TEDx Galway, Games as Art, Galway, Ireland
  • 2016 January — KEYNOTE, Ludicious Fest, Simplicity in Design, Zurich, Switzerland
  • 2015 November – Limerick Institute of Technology, Clonmel, Ireland
  • 2015 October – Worcester Polytechnic, Jiro Dreams of Game Design, Worcester, MA
  • 2015 October – Fitchburg State University, “Iron Game Designer” workshop, Fitchburg, MA
  • 2015 October – Clarkson University, “World from Nothing” workshop, Potsdam, NY
  • 2015 September – Insomniac Games, “World from Nothing” workshop, Burbank, CA
  • 2015 September – Insomniac Games, That Time I Said “Fuck it”, Burbank, CA
  • 2015 July – Northern Ireland Film & Screen, Belfast, Northern Ireland
  • 2015 July – Games Learning Society, Girl, Woman, Mother: A Life in Games, Madison, WI
  • 2015 June – Telltale Games, discussion on Train, San Rafael, CA
  • 2015 May – Natives in Game Dev Gathering Conference, Santa Clara, CA 
  • 2015 April – TEDx, Santa Cruz, The Female Tax
  • 2015 April – Voxelles, Q&A with Voxelles Game Group, Chicago, IL
  • 2015 March – CAI Bay Area & Central CA Chapter
  • 2015 March – Games Fleadh, Limerick Institute of Technology, Clonmel, Ireland
  • 2015 March – Game Developers Conference, San Francisco, How a Group of Academics Came Together to Improve Ireland’s Game Industry
  • 2015 March – Game Developers Conference, San Francisco, #1ReasonToBe
  • 2015 February – DICE, Looking in a Different Direction, Las Vegas, NV
  • 2014 November – California Polytechnic, Q&A with John Romero, San Luis Obispo, CA
  • 2014 November – California Polytechnic, Expressive Power of Video Games, San Luis Obispo, CA
  • 2014 September – Ballyfermot College of Further Education, Fulbright Specialist Assignment, 3-Day faculty and student workshop, Dublin, Ireland
  • 2014 September – University of Ulster, CoderDojo, Belfast, Northern Ireland
  • 2014 September – Letterkenney Institute of Technology, Fulbright Specialist Assignment, 3-Day faculty and student workshop, Letterkenney, Ireland
  • 2014 September – Pulse College, Open Q&A with Game Devs, Galway, Ireland
  • 2014 September – University of Limerick, Fulbright Specialist Assignment, 3-Day faculty and student workshop, Limerick, Ireland
  • 2014 September – Institute of Technology Tralee, Fulbright Specialist Assignment, 3-Day faculty and student workshop, Tralee, Ireland
  • 2014 September – Trinity College Science Center, CoderDojo Kids Event, Dublin, Ireland
  • 2014 September – Carlow Institute of Technology, Fulbright Specialist Assignment, 3-Day faculty and student workshop, Dublin, Ireland
  • 2014 September – Dublin Institute of Technology, Fulbright Specialist Assignment, 3-Day faculty and student workshop, Dublin, Ireland
  • 2014 September – Limerick Institute of Technology, Fulbright Specialist Assignment, 3-Day faculty and student workshop, Limerick, Ireland
  • 2014 August – Embassy of the United States, Fulbright Specialist Kickoff Speech, Dublin, Ireland, August 2014 Game Developers Conference Europe, #1ReasonToBe, Cologne, Germany
  • 2014 August – Game Developers Conference Europe, I, Outsider, Cologne, Germany
  • 2014 May – Native American Student and Community Center, Portland State University, The Expressive Power of Games, Portland, Oregon
  • 2014 March – UC Berkeley, Luncheon Speaker, Lecture on Current Work
  • 2014 March – Game Developers Conference, #1ReasonToBe panel organizer
  • 2014 March – Microsoft Women in Games Luncheon, featured panelist
  • 2014 March – Game Developers Conference, Rant Apocalypse panel
  • 2014 March – Game Developers Conference, Jiro Dreams of Game Design
  • 2014 March – Game Developers Conference, AAA Academics - Superstar Designers in Academia panel
  • 2014 March – Watsonville High School, STEM Night, Watsonville, CA
  • 2014 February – California Polytechnic, Making Games, San Luis Obispo, CA
  • 2014 February – Scotts Valley Middle School, Career Lunch, Scotts Valley, CA
  • 2014 January – UC Santa Cruz, Video Game Designers and their Analog Designs, Santa Clara,
  • 2013 November – Facebook, Game Design Lecture Series, Inaugural Speaker, Palo Alto, CA
  • 2013 November – San Lorenzo Valley High School, Career Panel, Felton, CA
  • 2013 November – Cogswell College, Jiro Dreams of Game Design, Cupertino, CA
  • 2013 November – Game Developers Conference LA, Influences, Los Angeles, CA
  • 2013 November – UC Irvine, Jiro Dreams of Game Design, Irvine, CA
  • 2013 August – Blizzard Entertainment, Jiro Dreams of Game Design, Irvine, CA
  • 2013 June – International Game Developers Association Chicago Chapter, Q&A with John Romero
  • 2013 June – Rochester Institute of Technology, Q&A with John Romero, Rochester, NY
  • 2013 June - Brenda Romero and John Romero - History of Games International Conference, Montreal Canada
  • 2013 October 18 - Brenda Romero and John Romero - Future Fridays at Chabot Space & Science Center, Oakland, CA
  • 2013 May - UC Santa Cruz Interactive Storytelling Symposium, Stories from Train
  • 2013 March - Game Developers Conference, Free to Play: The Morning After
  • 2013 March - Game Developers Conference, #1ReasonToBe
  • 2013 March - Game Developers Conference, Experimental Gameplay Workshop
  • 2013 March - SXSW, Interactive Keynote, Jiro Dreams of Game Design
  • 2012 October - Centro Estatal de las Artes Ensenada, Open Q&A with John Romero
  • 2012 October - Congres Internacional en Ciencias Computacionales, Keynote, Ensenada, Baja CA, Mexico
  • 2012 September - Penny Arcade Expo (PAX), Panel on Social Games, Seattle, WA
  • 2012 May - Girls in Tech Panel, San Francisco, CA
  • 2012 March - Game Developers Conference, Panel, “Breaking into Game Development: Ask the Pros”, San Francisco, CA
  • 2012 March - Game Developers Conference, IGDA Women’s SIG Roundtable, San Francisco, CA
  • 2012 February - Inside Social Apps, “Trends in Social Game Product Development”, San Francisco, CA
  • 2012 January - Global Game Jam Keynote with John Romero
  • 2011 November - TEDx Phoenix, Games for a Change, Phoenix, AZ
  • 2011 October - IGDA Silicon Valley, Open Q&A with John Romero, San Jose, CA
  • 2011 October - International Game Developers Association Leadership Conference, Keynote with John Romero, “Gordon”, Los Angeles, CA
  • 2011 October - IndieCade, “Big Games: Ethics and Organization”, panel, Culver City, CA
  • 2011 October - IndieCade. “Do Art Games Matter?”, panel, Culver City, CA, October 2011
  • 2011 April - TEDx ASU West, Train
  • 2011 March - Game Developers Conference, “The Prototyping of Tragedy: One Falls for Each of Us”, San Francisco, CA
  • 2011 March - Game Developers Conference, “Social Game Developers Rant” panel, San Francisco, CA
  • 2011 March - Game Developers Conference, “Game Education Rant” panel, San Francisco, CA
  • 2011 March - Game Developers Conference, “Microtalks” panel, San Francisco, CA
  • 2011 March - Game Developers Conference, “Intuition vs. Metrics: The Evolution of Social Games” with Laralyn McWilliams, San Francisco, CA
  • 2011 February - San Francisco Game Developers Workshop, “Developing Ravenwood Fair” with John Romero, San Francisco, CA
  • 2011 February - IGDA San Francisco, “Developing Ravenwood Fair” with John Romero, San Francisco, CA
  • 2011 February - Euphrat Museum, “Games Like Photographs”, Cupertino, CA
  • 2010 November - DevLearn, “Using Game Design for Educational Engagement”, San Francisco, CA
  • 2010 October - IndieCade, “Prototyping of Tragedy”, Culver City, CA
  • 2010 October - University of Southern California, “Train”, Los Angeles, CA
  • 2010 August - Lolapps, “Multi-linear Narratives: Letting the Player Direct Play”, San Francisco, CA
  • 2010 July - Gamesauce, “Women in Games panel”, Seattle, WA
  • 2010 July - Casual Connect, “Train: How I Dumped Electricity and Learned to Love Design”, Seattle, WA
  • 2010 May - LOGIN, “Leave your polygons at the door: Transitioning from AAA to Social Games”, Seattle, WA
  • 2010 June - Strong Museum of Play, “Train”, Rochester, NY
  • 2010 June - Innovations in e-Learning Conference (workshop), George Mason University, “Game Design Improv”, Fairfax, VA
  • 2010 June - Foundations of Digital Entertainment, “Social Games Panel”, Monterey, CA
  • 2010 March - Game Developers Conference, “Train”, San Francisco, CA
  • 2010 March - Game Developers Conference, “Why Gaming Veterans are Flocking to Social Gaming”, San Francisco, CA
  • 2010 February - Art History of Games, “One Falls for Each of Us: The Prototyping of Tragedy”, Atlanta, GA
  • 2009 November - Montreal Game Summit, “How I Dumped Electricity and Learned to Love Design”, Montreal, Canada
  • 2009 November - Geekend, “How I Dumped Electricity and Learned to Love Design”, Savannah, GA
  • 2009 October - Innovative Professor Conference (Keynote), Austin Peay State University “Game Design and Game Theory Applied to the Classroom”, Clarksville, TN
  • 2009 October - IndieCade, “Emotionally Challenging Games”, panel, Culver City, CA
  • 2009 August - Austin Game Developers Conference, “How I dumped electricity and learned to love design.”, September, Austin, TX
  • 2009 August - Full Sail University, “How I dumped electricity and learned to love design.”, Winter Park, FL
  • 2009 June - Game Education Summit, Carnegie Mellon Entertainment Technology Center, “The Making of a Gallery Game : A Post Mortem in Progress” and “Industry and Academia, In Search of Love”, Pittsburg, PA
  • 2009 June - Games for Health, ”A Design Review of Sexual Content, Sexually Mature Themes in Games, and Games About Sex”, Boston, MA
  • 2009 June - MIT Gambit Lab, ”How I dumped electricity and learned to love design”, Cambridge, MA
  • 2009 June - Innovations in e-Learning Symposium, George Mason University, “How to Do Game Design Workshop & Game Jam, Fairfax, VA
  • 2009 May - Games for Change, Parsons, Workshop 101, NYC, NY
  • 2009 April - Triangle Game Summit, “How I dumped electricity and learned to love design”, San Francisco
  • 2009 March - Game Developers Conference, “100 Questions”, San Francisco
  • 2008 November - Video Game Expo, “Breaking In to the Industry”, Philadelphia, PA
  • 2008 October - SiegeCon, Keynote, “Good and Bad about Games”, Atlanta, GA
  • 2008 September - Austin Game Developers Conference, 100 Questions, Austin, TX
  • 2008 June - China Joy (via telecast w/interpreter), Bejing, “Question and Answer”, China
  • 2008 June - Digital Game Expo, “100 Questions”, Raleigh, NC
  • 2008 May - Digital Downtown Arts Festival, “Game Design Improv”, Columbus, OH
  • 2008 April - Game Developers eXchange, “100 Questions”, Atlanta
  • 2008 February - Game Developers Conference, “IGDA Education SIG Case Study Blast”, “Sex in Games Roundtable”, San Francisco
  • 2008 January - The Telfair Museum, Jepson Center for the Arts, “The Magic of Video Games”
  • 2007 December - IGDA Orlando Chapter, “Murder, Sex and Censorship”, Full Sail
  • 2007 November - Georgia Technology Student Association, “Game Design 101″, “The World of Game Development”
  • 2007 October - SiegeCON Atlanta, “Censorship in Games”
  • 2007 September - Women in Games International - Austin, “She Got Game”
  • 2007 August - Women in Film and Television Atlanta, “Future Technology”
  • 2007 June - Idea City, “Web 3.0,” Toronto, Ontario
  • 2007 April - Game Developers Exchange, “Sex in Games”, Savannah, GA
  • 2007 April - Women in Games International, “The Ultimate Challenge: Balancing Work and Personal Life”, Redwood Shores, CA
  • 2007 March - Women in Games International, Electronic Arts, “The Balancing Act,” roundtable, Redwood Shores, CA
  • 2007 March - Game Developers Conference 2007, “Sex in Games: Design Issues” roundtable, “Sex in Games: The Business End”, roundtable, “Accessibility Idol Design Challenge,” panel lecture, “IGDA International Case Blasts”, panel lecture, “The Importance of Social Networking to Casual Games” (sponsored session), lecture
  • 2006 December - Tomball College, “Murder, Sex and Censorship” lecture
  • 2006 November - Montreal Games Conference, “Sex in Games” lecture
  • 2006 September - DragonCon, “Sex in Games” and “Murder, Sex and Censorship”
  • 2006 June - Sex in Video Games Conference, Opening Keynote & Conference Chair
  • 2006 May - GDX Atlanta, “Murder, Sex and Censorship” lecture
  • 2006 March - Game Developers Conference 2006, “Sex in Games: Hardcore” roundtable, “Sex in Games” lecture, “Murder, Sex and Censorship” panel moderator
  • 2006 February - Massachusetts Institute of Technology, “Sex in Games” lecture
  • 2005 October - Women’ Games Conference, “Sex in Games” lecture
  • 2005 October - The Guildhall at Southern Methodist University, “Issues in the Video Game Industry”, lecture
  • 2005 October - Savannah College of Art & Design, “Issues in the Video Game Industry”, lecture
  • 2005 October - Future Play Conference, “You Want Me To Make a Game About What?” IP Workshop, “Sex in Games” panel member
  • 2005 September - Albany IGDA Group, “Murder, Sex and Censorship: Why You Should Care”
  • 2005 September - Clarkson University, “Game Designers – Breaking into the Industry”
  • 2005 August - Boston Post Mortem, “Murder, Sex and Censorship: Why You Should Care”
  • 2005 May - Montgomery College, “Game Designers – Breaking into the Industry”
  • 2005 March - Game Developers Conference 2005, “Sexuality in Games: When is it Appropriate?” roundtable

 John's Previous Engagements

  • 2017 May – Digital Dragons, Krakow, Poland
  • 2017 May – We Are Developers, Vienna, Austria
  • 2017 Apr – East Coast Game Conference, Raleigh, North Carolina, USA
  • 2017 Feb – Aon's Centre for Innovation and Analytics, Dublin, Ireland
  • 2016 Nov – KEYNOTE: Yorkshire Game Festival, id Software's Early Days, Yorkshire, England
  • 2016 Nov – Yorkshire Game Festival, Edge Presents: An Audience with John Romero , Yorkshire, England
  • 2016 Nov – University of Limerick, The Theming of DOOM and Quake, Limerick, Ireland
  • 2016 Nov – Microsoft Dublin Codess, Emerging Technology Trends Panel, Dublin, Ireland
  • 2016 Nov – Eirakon, Meet John Romero, Dublin, Ireland
  • 2016 Nov – NUIG, Starting in Game Development,  Galway, Ireland
  • 2016 Oct – KEYNOTE: Game On Ventures, A Life in Games, Toronto, Canada
  • 2016 Oct – KEYNOTE: Milan Games Week, A Life in Games, Milan, Italy
  • 2016 September – LITE 2016, The Value of Education in Games, Edinburgh, Scotland
  • 2016 August – GDC Europe, id Software's Early Days, Copenhagen, Germany
  • 2016 August – Dublin Comic Con, id Software's Early Days, Dublin, Ireland
  • 2016 July  – KEYNOTE: BroCon, id Software's Early Days, Limerick, Ireland
  • 2016 June – InspireFest, Q&A with John Romero, Dublin, Ireland
  • 2016 June – CoderDojo, id Software's Early Days, Dublin, Ireland
  • 2016 May  – KEYNOTE: Digital Dragons, id Software's Early Days, Krakow, Poland
  • 2016 May – Electronic Arts, Q&A with John Romero, Galway, Ireland
  • 2016 April – Reboot Conference, id Software's Early Days, Split, Croatia
  • 2016 April – CoderDojo, Gunman Taco Truck talk, Athenry, Ireland
  • 2016 April – KEYNOTE: Game On 2.0, Career Q&A, Norsk Teknisk Museum, Oslo, Norway
  • 2016 March – Games Fleadh, id Software's Early Days, Thurles, Ireland
  • 2016 February – Lero/University of Limerick, id Software's Early Days, Limerick, Ireland
  • 2016 January – Ludicious16, id Software's Early Days, Zurich, Switzerland
  • 2015 November – KEYNOTE: King.com Technology Keynote / Design Q&A, Barcelona, Spain
  • 2015 May – Natives in Game Dev Gathering Conference, Santa Clara, CA
  • 2014 November – California Polytechnic, Q&A with John Romero, San Luis Obispo, CA
  • 2014 September – University of Ulster, CoderDojo, Belfast, Northern Ireland
  • 2014 September – Trinity College Science Center, CoderDojo Kids Event, Dublin, Ireland
  • 2013 November – San Lorenzo Valley High School, Career Panel, Felton, CA
  • 2013 June – International Game Developers Association Chicago Chapter, Q&A with John Romero
  • 2013 June – Rochester Institute of Technology, Q&A with John Romero, Rochester, NY
  • 2013 June - Brenda Romero and John Romero - History of Games International Conference, Montreal Canada
  • 2013 March - Game Developers Conference, Caring About Chrono Trigger
  • 2013 March - SXSW, "The Making of DOOM"
  • 2012 October – Centro Estatal de las Artes Ensenada, Open Q&A with Brenda Romero
  • 2012 October – Congres Internacional en Ciencias Computacionales, Keynote, Ensenada, Baja CA, Mexico
  • 2012 October – IndieCade, “Interview with Steve Russell”, Culver City, CA
  • 2012 March – Game Developers Conference, Panel, “Back to the Garage: The Return of Indie Development (From Those Who Were There and Some Who’ve Just Arrived), San Francisco, CA
  • 2012 March – Game Developers Conference, Panel, “Forgotten Tales Remembered: The Games that Inspired Leading Innovators”, San Francisco, CA
  • 2012 January – Global Game Jam 2012, Online/Global
  • 2011 October – IGDA Silicon Valley, Open Q&A with Brenda Romero, San Jose, CA
  • 2011 October – IGDA Leadership Conference, Keynote with Brenda Romero, “Gordon”, Los Angeles, CA
  • 2011 September – KansasFest, Keynote
  • 2011 October – IGDA Leadership Forum, Keynote “Gordon” with Brenda Romero, Los Angeles
  • 2011 October – IGDA Leadership Forum, “Interview with David Jaffe”, Los Angeles
  • 2011 March – Game Developers Conference, “DOOM Postmortem”
  • 2011 February – San Francisco Game Developers Workshop, “Developing Ravenwood Fair” with Brenda Romero, San Francisco, CA
  • 2011 February – IGDA San Francisco, “Developing Ravenwood Fair” with Brenda Romero, San Francisco, CA
  • 2011 January – Global Game Jam, UC Santa Cruz
  • 2010 October – IndieCade, Romero Archives Interview: John Romero and Colleen Macklin
  • 2010 October – International Game Developers Association Leadership Forum, “Interview with Will Wright”, San Francisco
  • 2010 October – University of Southern California, “Masters Among Us”, Los Angeles, CA
  • 2010 July – Casual Connect, Romero interviewed by Rick Johnson”, Seattle, WA
  • 2010 June – Innovations in e-Learning Conference (workshop), George Mason University, Keynote,                                                                                                    “Deathmatch to Dailies: The Evolution of the Social Game”, Fairfax, VA
  • 2010 March – Game Developers Conference, IGDA Art Game SIG Roundtable, San Francisco, CA
  • 2010 February – KEYNOTE: Art History of Games Symposium, Keynote Panel Discussion
  • 2010 February – KEYNOTE: Art History of Games, Keynote, “Masters Among Us”, Atlanta, GA
  • 2009 March – Full Sail University, Breaking into the Game Industry
  • 2007 May – Online Game Developers Conference, MMO Development Panel
  • 2007 March – Game Developers Conference, “Legends in Game Design”, San Francisco, CA
  • 2002 November – Microsoft Smart Phone Launch, Keynote, London, England
  • 2002 March – Full Sail University, Success Seminar