Quake E2M2 Archival Print
100% of profits go toward the creation of the Romero Game Design Museum in Galway.
Game: Quake 1, 1996
Map Name: Q1E2M2
John Romero created Quake 1’s E2M2, The Ogre Citadel, single-player map. It’s the second level of The Realm of Black Magic and is a large and heavily defended fortress. This map was the first look at Quake’s second episode (the E2M1 map was a base map). The design is that of a castle with a moat surrounding it. The castle’s interior is two stories. The end of the map is shown on the right side as a single room, but when the map was created, that wasn’t good enough so the end is a large jumping effort to get to the exit.
Size of Print: 11.7 x 16.5 in / 297 x 420 mm (A3)
Format: Giclée Print, Archival Quality, Unframed, Certificate of Authenticity
Each print is personally signed and numbered by John Romero and comes complete with a Certificate of Authenticity that contains the name of the work, artist, and year of creation. Each certificate is likewise signed and numbered to match its companion print.
Paper:
Creative Textured Art Paper 320gsm
Heavyweight textured paper allows very high ink loads with dark blacks and vivid colours.
The texture gives images relief and is great for replication as paper resembles much original media used by artists.
A3 size / 11.7 x 16.5 in / 297 x 420 mm (A3)
Giclée Printing Process:
Archival Quality ink and paper last up to 200 years before fading if away from direct sunlight.
Wide Gamut 8 ink system is used to give extremely accurate and vivid colours.
Accurately calibrated systems. Built-in spectrophotometers ensure that the machines always output perfect and consistent hues.
100% of profits go toward the creation of the Romero Game Design Museum in Galway.
Game: Quake 1, 1996
Map Name: Q1E2M2
John Romero created Quake 1’s E2M2, The Ogre Citadel, single-player map. It’s the second level of The Realm of Black Magic and is a large and heavily defended fortress. This map was the first look at Quake’s second episode (the E2M1 map was a base map). The design is that of a castle with a moat surrounding it. The castle’s interior is two stories. The end of the map is shown on the right side as a single room, but when the map was created, that wasn’t good enough so the end is a large jumping effort to get to the exit.
Size of Print: 11.7 x 16.5 in / 297 x 420 mm (A3)
Format: Giclée Print, Archival Quality, Unframed, Certificate of Authenticity
Each print is personally signed and numbered by John Romero and comes complete with a Certificate of Authenticity that contains the name of the work, artist, and year of creation. Each certificate is likewise signed and numbered to match its companion print.
Paper:
Creative Textured Art Paper 320gsm
Heavyweight textured paper allows very high ink loads with dark blacks and vivid colours.
The texture gives images relief and is great for replication as paper resembles much original media used by artists.
A3 size / 11.7 x 16.5 in / 297 x 420 mm (A3)
Giclée Printing Process:
Archival Quality ink and paper last up to 200 years before fading if away from direct sunlight.
Wide Gamut 8 ink system is used to give extremely accurate and vivid colours.
Accurately calibrated systems. Built-in spectrophotometers ensure that the machines always output perfect and consistent hues.
100% of profits go toward the creation of the Romero Game Design Museum in Galway.
Game: Quake 1, 1996
Map Name: Q1E2M2
John Romero created Quake 1’s E2M2, The Ogre Citadel, single-player map. It’s the second level of The Realm of Black Magic and is a large and heavily defended fortress. This map was the first look at Quake’s second episode (the E2M1 map was a base map). The design is that of a castle with a moat surrounding it. The castle’s interior is two stories. The end of the map is shown on the right side as a single room, but when the map was created, that wasn’t good enough so the end is a large jumping effort to get to the exit.
Size of Print: 11.7 x 16.5 in / 297 x 420 mm (A3)
Format: Giclée Print, Archival Quality, Unframed, Certificate of Authenticity
Each print is personally signed and numbered by John Romero and comes complete with a Certificate of Authenticity that contains the name of the work, artist, and year of creation. Each certificate is likewise signed and numbered to match its companion print.
Paper:
Creative Textured Art Paper 320gsm
Heavyweight textured paper allows very high ink loads with dark blacks and vivid colours.
The texture gives images relief and is great for replication as paper resembles much original media used by artists.
A3 size / 11.7 x 16.5 in / 297 x 420 mm (A3)
Giclée Printing Process:
Archival Quality ink and paper last up to 200 years before fading if away from direct sunlight.
Wide Gamut 8 ink system is used to give extremely accurate and vivid colours.
Accurately calibrated systems. Built-in spectrophotometers ensure that the machines always output perfect and consistent hues.